
I · The burial
You wake under a crushed rib shelter, one slit of moving sand above you. Dig.
Best with sound. The wind has a voice.

The wind remembers what the world forgot.
A solitary journey through a buried world · PC & Mac
You wake beneath the sand.
No name. No memory. Only a mark on your wrist, shaped like a star,
and a wind that will not stop calling you onward.
Chapter III · The journey
From the place you wake to the first guiding stone: a ravine, a blade of sand, an empty outpost and a long slide into the basin.
This is the real route through the first part of the game, traced from the level as it is built today.

I · The burial
You wake under a crushed rib shelter, one slit of moving sand above you. Dig.

In engine
II · The ravine gates
A stone arch, a fallen rib, and far below the carved gates. The wind is funnelled through here, and so are you.

III · The ravine mouth
The walls fall away. Open sand, a low sun, and the first banner someone left to show the way.

In engine
IV · The knife crest
A blade of sand ninety-five metres high. Keeper tether posts mark the only line the wind will let you hold.

V · The outpost
A walled court of rib domes, a cistern, a cold hearth. It gives you one thing: the hand vane.
VI · Seven
Seven.
Seven bedrolls in the sleeping dome. Nobody has slept in them for a very long time.


In engine
VII · The slide
One hundred and eighty metres of slipface. Crouch, and let the dune carry you down.


Then
Now · in engine
VIII · The Teeth
Stone teeth over a row of buried arches. Drag the line to see what stood here before the sand.

IX · The engine
From the basin floor, far to the east, something still turns.

Chapter IV · The storm
One wind moves everything: sand, cloth, grass, the beasts and you. Storms never come without warning. Learn the signs.
The voices in the wind fall silent…
Find the lee of a standing stone. Wait for the lull. Then move.

Chapter V · What the Keepers left
Sealed vaults, carved walls, painted halls. The Keepers wrote down everything, then closed the doors behind them.
Carved in stone
You find their record a panel at a time: the first sand, the engine they built to hold it back, the storm, and the silence after. Read them in order and the story is not the one you expected.
Chapter VI · Bestiary
The desert is full of bones. Domed skulls, rib arches taller than towers. You will learn what they were.

Plate I · Field study
The walking whale whose ribs became the arches.


a Comb jaw · sieves seed from the wind
b Rib-sails · the arches you will climb
c One Keeper, for scale
Scroll to strip it to the bone

Hollowback · 40–60 m
It dragged its belly through the grass and combed seed out of the wind with a jaw like a loom. When a hollowback died, it lay down facing the wind. That is why every rib row in the desert points west.
Tumbler · Ox-sized
It lets the wind carry it home.
A soft animal in a spiral shell. When the gusts rise, it curls up and rolls downwind like a wheel, for miles, without a single step.
Sailwing · Wingspan 9 m
It hangs in the updraft and never lands.
Mantas of the sky that ride the ridge winds for days. The Keepers copied their shape for every kite they flew.
Lowback · Pack animal
The Keepers’ oldest friend.
Fleeced, slow and stubborn, with bronze wind-plates on its flanks. Where the lowbacks walked, the Keepers’ roads followed.

Chapter VII · The wanderer
She wakes with nothing but a torn scarf, a walking staff and a glowing mark she cannot explain.
No weapons. No combat. Only her wits, her footing and the wind, which pushes, carries and, when it turns, can knock her flat. She reads the Keepers’ carvings better than she should.

Field kit









Sometimes the wind stops.

That is when you should be afraid.
Chapter IX · Archive
Everything here is in the world, somewhere under the dunes. Some of it you can carry. Most of it you can only read.
Chapter X · How you play
It is your compass and your enemy. Gusts shove, lulls open paths, and the sand shows you where it blows next.
Standing stones mark the old Keeper roads. Each one is shelter, a landmark and a question.
Somewhere under the dunes the Keepers left engines that moved the wind itself. Restart one, and the world changes.
When the wind voices fall silent and a low hum rolls over the dunes, something is watching. You cannot fight it. Keep moving.

Chapter XI
Somewhere in the deep sand, a fresco shows the beasts alive, the land green, and a mark you have seen before.

In development · PC & Mac